JavaScript support is based on the mJS scripting engine. Originally designed for microcontrollers, mJS utilizes system resources efficiently and operates relatively quickly. It requires less than 50k of flash space and 2k of RAM.
Flipper Zero JavaScript is based on the mJS engine, which is fairly restricted. For example: - You must use the `let` keyword. `const` and `var` are not allowed. - You cannot do string interpolation with the `$`. - You must use `let Math = require("math");` if you need access to any of the Math functions. - You must use `to_string` to convert numerics (like integer and float) into a string. - When keyboard.text display the on-screen keyboard, it covers the entire screen (so you can't see any previously printed information). - All files are stored on the SD Card under the `/ext/` subdirectory. - Delays are always measured in milliseconds and use the built-in `delay` function. - Uint8Array(buffer) instead of `new Uint8Array(buffer)`. Objects like `String` do not exist. See arraybuf_to_string for code that should be used when converting a buffer into a string. - There is no split or trim functions build in for strings. "1,2".split(","); and "x ".trim(); will generate runtime errors. - See the training file for how to use the to_upper_case, to_lower_case, parse_int. You can get the ascii value of a character in a string using charCodeAt and also convert an ascii value back to a char using chr; see training file for details. - Console.log prints to the serial port debugger, as an [I]nfo. Console.error prints to the serial port debugger, as an [E]rror. The print method writes to the Flipper display. - Functions must be declared before they are used, but typically after all of the require statements.
Attached are three sample JavaScript files that work on the Flipper Zero.
You should only use functions defined in the training file, no additional built-in commands are supported. You should not redefine any function that is used in the training file.